@simevidas @stefanjudis Oh, interesting! That’s an actually valid use case for the good old `xml:base` attribute: https://t.co/ns0IZHfTs9. Using full URLs would be gzipped/brotli’ed away, but are a pain to author. Not sure if this was ever discussed i
@JarSyr @tavelli Not claiming it was impossible. I simply didn’t care personally and there were enough other things to learn. 😃
@BarryNorton Ah, makes sense now, thanks. Yeah, glory days indeed!
@BarryNorton Not sure I get the reference. 🤔
@DasSurma @jaffathecake @rmavuluri It’s pretty bad for TTFB from most locations of the world, though.
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@DasSurma @jaffathecake @rmavuluri That’s how I roll. Serverless is a hoax anyway… 😂
It’s just a small virtual server, but it’s mine: https://t.co/6bfYhd2rz1.
@voxpelli @Vincent_Scheib Should go live in about 15min. https://t.co/9Kl1bt0Xek
@voxpelli @Vincent_Scheib I will add a paragraph to clarify this point. Thanks for bringing it up!
@mrdoob @onlinedeadline @jaffathecake Really, really looking forward to it! 🤩
@jabranr SelfHTML is a German site that provides at the time (mid-90ies) brilliant documentation (it even has a Wikipedia page: de.m.wikipedia.org/wiki/Selfhtml). It’s still around today as a Wiki, but I haven’t looked at it in a long ti@MozDevNetvNet is my cu
@jaffathecake @rmavuluri My setup is based on Eleventy, which I chose having seen how great it works for https://t.co/O7cvLmJyPc. Here’s a write up of my stack: https://t.co/8L8A32m8rX. I use mod_pagespeed on the server: https://t.co/aHTW82m9c7. Source
@onlinedeadline @jaffathecake The lag probably comes from the (poor person’s) way my visualization works: CSS properties that affect the transformation of the virtual gamepads. I’m not a 3D programm@mrdoobdoob _might_ have a truly stunning demo coming
@devsnek @jaffathecake Via the Gamepad API, yes, but the gyroscope and accelerometer data isn’t exposed by this API at the moment, hence the need for WebHID. The (current) Gamepad API actually doesn’t have a concept of orientation yet.
@voxpelli @Vincent_Scheib The Gamepad API does give you info about the connected gamepads. You rather do it the other way round: in WebHID (and all other browser hardware APIs actually [apart maybe from Bluetooth scanning]), you filter for only the device
@tavelli I certainly wasn’t “hating on itâ€, all I said was that I disregarded it for me personally since I couldn’t “view source†on its products on third-party websites.
@voxpelli @Vincent_Scheib In the concrete case of the Joy-Cons: they work with the Gamepad API, but the accelerometer and the gyroscope data isn’t exposed. Actually, the (current) Gamepad API doesn’t even have a concept of orientation data yet.